Struct vulkanalia::vk::PhysicalDeviceMeshShaderPropertiesNV[][src]

#[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {
    pub s_type: StructureType,
    pub next: *mut c_void,
    pub max_draw_mesh_tasks_count: u32,
    pub max_task_work_group_invocations: u32,
    pub max_task_work_group_size: [u32; 3],
    pub max_task_total_memory_size: u32,
    pub max_task_output_count: u32,
    pub max_mesh_work_group_invocations: u32,
    pub max_mesh_work_group_size: [u32; 3],
    pub max_mesh_total_memory_size: u32,
    pub max_mesh_output_vertices: u32,
    pub max_mesh_output_primitives: u32,
    pub max_mesh_multiview_view_count: u32,
    pub mesh_output_per_vertex_granularity: u32,
    pub mesh_output_per_primitive_granularity: u32,
}

Fields

s_type: StructureTypenext: *mut c_voidmax_draw_mesh_tasks_count: u32max_task_work_group_invocations: u32max_task_work_group_size: [u32; 3]max_task_total_memory_size: u32max_task_output_count: u32max_mesh_work_group_invocations: u32max_mesh_work_group_size: [u32; 3]max_mesh_total_memory_size: u32max_mesh_output_vertices: u32max_mesh_output_primitives: u32max_mesh_multiview_view_count: u32mesh_output_per_vertex_granularity: u32mesh_output_per_primitive_granularity: u32

Trait Implementations

impl Cast for PhysicalDeviceMeshShaderPropertiesNV[src]

type Target = PhysicalDeviceMeshShaderPropertiesNV

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceMeshShaderPropertiesNV[src]

impl Copy for PhysicalDeviceMeshShaderPropertiesNV[src]

impl Debug for PhysicalDeviceMeshShaderPropertiesNV[src]

impl Default for PhysicalDeviceMeshShaderPropertiesNV[src]

impl Eq for PhysicalDeviceMeshShaderPropertiesNV[src]

impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesNV[src]

impl HasBuilder<'static> for PhysicalDeviceMeshShaderPropertiesNV[src]

type Builder = PhysicalDeviceMeshShaderPropertiesNVBuilder

The associated builder for this type.

impl Hash for PhysicalDeviceMeshShaderPropertiesNV[src]

impl PartialEq<PhysicalDeviceMeshShaderPropertiesNV> for PhysicalDeviceMeshShaderPropertiesNV[src]

impl StructuralEq for PhysicalDeviceMeshShaderPropertiesNV[src]

impl StructuralPartialEq for PhysicalDeviceMeshShaderPropertiesNV[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.