#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsFeaturesNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_sm_builtins: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_sm_builtins: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Cast for PhysicalDeviceShaderSMBuiltinsFeaturesNV
§type Target = PhysicalDeviceShaderSMBuiltinsFeaturesNV
type Target = PhysicalDeviceShaderSMBuiltinsFeaturesNV
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV
source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Default for PhysicalDeviceShaderSMBuiltinsFeaturesNV
source§fn default() -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
fn default() -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl HasBuilder<'static> for PhysicalDeviceShaderSMBuiltinsFeaturesNV
source§impl InputChainStruct for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl InputChainStruct for PhysicalDeviceShaderSMBuiltinsFeaturesNV
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderSMBuiltinsFeaturesNV> for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl PartialEq<PhysicalDeviceShaderSMBuiltinsFeaturesNV> for PhysicalDeviceShaderSMBuiltinsFeaturesNV
source§fn eq(&self, other: &PhysicalDeviceShaderSMBuiltinsFeaturesNV) -> bool
fn eq(&self, other: &PhysicalDeviceShaderSMBuiltinsFeaturesNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Eq for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl StructuralEq for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl StructuralPartialEq for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more