#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_core_mask: u64,
pub shader_core_count: u32,
pub shader_warps_per_core: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_core_mask: u64
§shader_core_count: u32
§shader_warps_per_core: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Cast for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
§type Target = PhysicalDeviceShaderCoreBuiltinsPropertiesARM
type Target = PhysicalDeviceShaderCoreBuiltinsPropertiesARM
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Default for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn default() -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn default() -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl HasBuilder<'static> for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§impl InputChainStruct for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl InputChainStruct for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_PROPERTIES_ARM
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderCoreBuiltinsPropertiesARM> for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl PartialEq<PhysicalDeviceShaderCoreBuiltinsPropertiesARM> for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn eq(&self, other: &PhysicalDeviceShaderCoreBuiltinsPropertiesARM) -> bool
fn eq(&self, other: &PhysicalDeviceShaderCoreBuiltinsPropertiesARM) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Eq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl StructuralEq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl StructuralPartialEq for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Send for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more