#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_core_builtins: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_core_builtins: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Cast for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
§type Target = PhysicalDeviceShaderCoreBuiltinsFeaturesARM
type Target = PhysicalDeviceShaderCoreBuiltinsFeaturesARM
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Default for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§fn default() -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
fn default() -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl HasBuilder<'static> for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§impl InputChainStruct for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl InputChainStruct for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_BUILTINS_FEATURES_ARM
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderCoreBuiltinsFeaturesARM> for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl PartialEq<PhysicalDeviceShaderCoreBuiltinsFeaturesARM> for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
source§fn eq(&self, other: &PhysicalDeviceShaderCoreBuiltinsFeaturesARM) -> bool
fn eq(&self, other: &PhysicalDeviceShaderCoreBuiltinsFeaturesARM) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Eq for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl StructuralEq for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl StructuralPartialEq for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Send for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more