#[repr(C)]pub struct PhysicalDeviceShaderObjectPropertiesEXT {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_binary_uuid: ByteArray<vulkanalia_sys::::structs::PhysicalDeviceShaderObjectPropertiesEXT::{constant#0}>,
pub shader_binary_version: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_binary_uuid: ByteArray<vulkanalia_sys::::structs::PhysicalDeviceShaderObjectPropertiesEXT::{constant#0}>
§shader_binary_version: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderObjectPropertiesEXT
impl Cast for PhysicalDeviceShaderObjectPropertiesEXT
§type Target = PhysicalDeviceShaderObjectPropertiesEXT
type Target = PhysicalDeviceShaderObjectPropertiesEXT
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderObjectPropertiesEXT
impl Clone for PhysicalDeviceShaderObjectPropertiesEXT
source§fn clone(&self) -> PhysicalDeviceShaderObjectPropertiesEXT
fn clone(&self) -> PhysicalDeviceShaderObjectPropertiesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderObjectPropertiesEXT
impl Default for PhysicalDeviceShaderObjectPropertiesEXT
source§fn default() -> PhysicalDeviceShaderObjectPropertiesEXT
fn default() -> PhysicalDeviceShaderObjectPropertiesEXT
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderObjectPropertiesEXT
impl HasBuilder<'static> for PhysicalDeviceShaderObjectPropertiesEXT
source§impl InputChainStruct for PhysicalDeviceShaderObjectPropertiesEXT
impl InputChainStruct for PhysicalDeviceShaderObjectPropertiesEXT
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_OBJECT_PROPERTIES_EXT
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_OBJECT_PROPERTIES_EXT
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderObjectPropertiesEXT> for PhysicalDeviceShaderObjectPropertiesEXT
impl PartialEq<PhysicalDeviceShaderObjectPropertiesEXT> for PhysicalDeviceShaderObjectPropertiesEXT
source§fn eq(&self, other: &PhysicalDeviceShaderObjectPropertiesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderObjectPropertiesEXT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderObjectPropertiesEXT
impl Eq for PhysicalDeviceShaderObjectPropertiesEXT
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderObjectPropertiesEXT
impl StructuralEq for PhysicalDeviceShaderObjectPropertiesEXT
impl StructuralPartialEq for PhysicalDeviceShaderObjectPropertiesEXT
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderObjectPropertiesEXT
impl !Send for PhysicalDeviceShaderObjectPropertiesEXT
impl !Sync for PhysicalDeviceShaderObjectPropertiesEXT
impl Unpin for PhysicalDeviceShaderObjectPropertiesEXT
impl UnwindSafe for PhysicalDeviceShaderObjectPropertiesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more