#[repr(transparent)]pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder { /* private fields */ }
Expand description
A builder for a PhysicalDeviceExtendedDynamicState3FeaturesEXT
.
Implementations§
source§impl PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
pub fn extended_dynamic_state3_tessellation_domain_origin( self, extended_dynamic_state3_tessellation_domain_origin: bool ) -> Self
pub fn extended_dynamic_state_3depth_clamp_enable( self, extended_dynamic_state_3depth_clamp_enable: bool ) -> Self
pub fn extended_dynamic_state3_polygon_mode( self, extended_dynamic_state3_polygon_mode: bool ) -> Self
pub fn extended_dynamic_state3_rasterization_samples( self, extended_dynamic_state3_rasterization_samples: bool ) -> Self
pub fn extended_dynamic_state3_sample_mask( self, extended_dynamic_state3_sample_mask: bool ) -> Self
pub fn extended_dynamic_state3_alpha_to_coverage_enable( self, extended_dynamic_state3_alpha_to_coverage_enable: bool ) -> Self
pub fn extended_dynamic_state3_alpha_to_one_enable( self, extended_dynamic_state3_alpha_to_one_enable: bool ) -> Self
pub fn extended_dynamic_state3_logic_op_enable( self, extended_dynamic_state3_logic_op_enable: bool ) -> Self
pub fn extended_dynamic_state3_color_blend_enable( self, extended_dynamic_state3_color_blend_enable: bool ) -> Self
pub fn extended_dynamic_state3_color_blend_equation( self, extended_dynamic_state3_color_blend_equation: bool ) -> Self
pub fn extended_dynamic_state3_color_write_mask( self, extended_dynamic_state3_color_write_mask: bool ) -> Self
pub fn extended_dynamic_state3_rasterization_stream( self, extended_dynamic_state3_rasterization_stream: bool ) -> Self
pub fn extended_dynamic_state3_conservative_rasterization_mode( self, extended_dynamic_state3_conservative_rasterization_mode: bool ) -> Self
pub fn extended_dynamic_state3_extra_primitive_overestimation_size( self, extended_dynamic_state3_extra_primitive_overestimation_size: bool ) -> Self
pub fn extended_dynamic_state_3depth_clip_enable( self, extended_dynamic_state_3depth_clip_enable: bool ) -> Self
pub fn extended_dynamic_state3_sample_locations_enable( self, extended_dynamic_state3_sample_locations_enable: bool ) -> Self
pub fn extended_dynamic_state3_color_blend_advanced( self, extended_dynamic_state3_color_blend_advanced: bool ) -> Self
pub fn extended_dynamic_state3_provoking_vertex_mode( self, extended_dynamic_state3_provoking_vertex_mode: bool ) -> Self
pub fn extended_dynamic_state3_line_rasterization_mode( self, extended_dynamic_state3_line_rasterization_mode: bool ) -> Self
pub fn extended_dynamic_state3_line_stipple_enable( self, extended_dynamic_state3_line_stipple_enable: bool ) -> Self
pub fn extended_dynamic_state_3depth_clip_negative_one_to_one( self, extended_dynamic_state_3depth_clip_negative_one_to_one: bool ) -> Self
pub fn extended_dynamic_state3_viewport_w_scaling_enable( self, extended_dynamic_state3_viewport_w_scaling_enable: bool ) -> Self
pub fn extended_dynamic_state3_viewport_swizzle( self, extended_dynamic_state3_viewport_swizzle: bool ) -> Self
pub fn extended_dynamic_state3_coverage_to_color_enable( self, extended_dynamic_state3_coverage_to_color_enable: bool ) -> Self
pub fn extended_dynamic_state3_coverage_to_color_location( self, extended_dynamic_state3_coverage_to_color_location: bool ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_mode( self, extended_dynamic_state3_coverage_modulation_mode: bool ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_table_enable( self, extended_dynamic_state3_coverage_modulation_table_enable: bool ) -> Self
pub fn extended_dynamic_state3_coverage_modulation_table( self, extended_dynamic_state3_coverage_modulation_table: bool ) -> Self
pub fn extended_dynamic_state3_coverage_reduction_mode( self, extended_dynamic_state3_coverage_reduction_mode: bool ) -> Self
pub fn extended_dynamic_state3_representative_fragment_test_enable( self, extended_dynamic_state3_representative_fragment_test_enable: bool ) -> Self
pub fn extended_dynamic_state3_shading_rate_image_enable( self, extended_dynamic_state3_shading_rate_image_enable: bool ) -> Self
pub fn build(self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
Trait Implementations§
source§impl Cast for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl Cast for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
§type Target = PhysicalDeviceExtendedDynamicState3FeaturesEXT
type Target = PhysicalDeviceExtendedDynamicState3FeaturesEXT
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl Clone for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
source§fn clone(&self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
fn clone(&self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl Default for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
source§fn default() -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
fn default() -> PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
Returns the “default value” for a type. Read more
impl Copy for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl !Send for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl !Sync for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl Unpin for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
impl UnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXTBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more