#[repr(C)]pub struct PhysicalDeviceShaderEnqueueFeaturesAMDX {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_enqueue: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_enqueue: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Cast for PhysicalDeviceShaderEnqueueFeaturesAMDX
§type Target = PhysicalDeviceShaderEnqueueFeaturesAMDX
type Target = PhysicalDeviceShaderEnqueueFeaturesAMDX
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Clone for PhysicalDeviceShaderEnqueueFeaturesAMDX
source§fn clone(&self) -> PhysicalDeviceShaderEnqueueFeaturesAMDX
fn clone(&self) -> PhysicalDeviceShaderEnqueueFeaturesAMDX
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Default for PhysicalDeviceShaderEnqueueFeaturesAMDX
source§fn default() -> PhysicalDeviceShaderEnqueueFeaturesAMDX
fn default() -> PhysicalDeviceShaderEnqueueFeaturesAMDX
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl HasBuilder<'static> for PhysicalDeviceShaderEnqueueFeaturesAMDX
source§impl InputChainStruct for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl InputChainStruct for PhysicalDeviceShaderEnqueueFeaturesAMDX
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ENQUEUE_FEATURES_AMDX
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderEnqueueFeaturesAMDX> for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl PartialEq<PhysicalDeviceShaderEnqueueFeaturesAMDX> for PhysicalDeviceShaderEnqueueFeaturesAMDX
source§fn eq(&self, other: &PhysicalDeviceShaderEnqueueFeaturesAMDX) -> bool
fn eq(&self, other: &PhysicalDeviceShaderEnqueueFeaturesAMDX) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Eq for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl StructuralEq for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl StructuralPartialEq for PhysicalDeviceShaderEnqueueFeaturesAMDX
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl !Send for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl !Sync for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl Unpin for PhysicalDeviceShaderEnqueueFeaturesAMDX
impl UnwindSafe for PhysicalDeviceShaderEnqueueFeaturesAMDX
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more