#[repr(C)]pub struct GraphicsPipelineShaderGroupsCreateInfoNV {
pub s_type: StructureType,
pub next: *const c_void,
pub group_count: u32,
pub groups: *const GraphicsShaderGroupCreateInfoNV,
pub pipeline_count: u32,
pub pipelines: *const Pipeline,
}
Expand description
Fields§
§s_type: StructureType
§next: *const c_void
§group_count: u32
§groups: *const GraphicsShaderGroupCreateInfoNV
§pipeline_count: u32
§pipelines: *const Pipeline
Trait Implementations§
source§impl Cast for GraphicsPipelineShaderGroupsCreateInfoNV
impl Cast for GraphicsPipelineShaderGroupsCreateInfoNV
§type Target = GraphicsPipelineShaderGroupsCreateInfoNV
type Target = GraphicsPipelineShaderGroupsCreateInfoNV
The other type this type can be used interchangeably with in FFI.
source§impl Clone for GraphicsPipelineShaderGroupsCreateInfoNV
impl Clone for GraphicsPipelineShaderGroupsCreateInfoNV
source§fn clone(&self) -> GraphicsPipelineShaderGroupsCreateInfoNV
fn clone(&self) -> GraphicsPipelineShaderGroupsCreateInfoNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for GraphicsPipelineShaderGroupsCreateInfoNV
impl Default for GraphicsPipelineShaderGroupsCreateInfoNV
source§fn default() -> GraphicsPipelineShaderGroupsCreateInfoNV
fn default() -> GraphicsPipelineShaderGroupsCreateInfoNV
Returns the “default value” for a type. Read more
source§impl<'b> HasBuilder<'b> for GraphicsPipelineShaderGroupsCreateInfoNV
impl<'b> HasBuilder<'b> for GraphicsPipelineShaderGroupsCreateInfoNV
source§impl InputChainStruct for GraphicsPipelineShaderGroupsCreateInfoNV
impl InputChainStruct for GraphicsPipelineShaderGroupsCreateInfoNV
source§const TYPE: StructureType = StructureType::GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV
const TYPE: StructureType = StructureType::GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<GraphicsPipelineShaderGroupsCreateInfoNV> for GraphicsPipelineShaderGroupsCreateInfoNV
impl PartialEq<GraphicsPipelineShaderGroupsCreateInfoNV> for GraphicsPipelineShaderGroupsCreateInfoNV
source§fn eq(&self, other: &GraphicsPipelineShaderGroupsCreateInfoNV) -> bool
fn eq(&self, other: &GraphicsPipelineShaderGroupsCreateInfoNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for GraphicsPipelineShaderGroupsCreateInfoNV
impl Eq for GraphicsPipelineShaderGroupsCreateInfoNV
impl ExtendsGraphicsPipelineCreateInfo for GraphicsPipelineShaderGroupsCreateInfoNV
impl StructuralEq for GraphicsPipelineShaderGroupsCreateInfoNV
impl StructuralPartialEq for GraphicsPipelineShaderGroupsCreateInfoNV
Auto Trait Implementations§
impl RefUnwindSafe for GraphicsPipelineShaderGroupsCreateInfoNV
impl !Send for GraphicsPipelineShaderGroupsCreateInfoNV
impl !Sync for GraphicsPipelineShaderGroupsCreateInfoNV
impl Unpin for GraphicsPipelineShaderGroupsCreateInfoNV
impl UnwindSafe for GraphicsPipelineShaderGroupsCreateInfoNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more