[−][src]Struct vulkanalia::vk::PhysicalDeviceVulkan12PropertiesBuilder
A builder for a PhysicalDeviceVulkan12Properties.
Implementations
impl PhysicalDeviceVulkan12PropertiesBuilder
[src]
pub fn driver_id(self, driver_id: DriverId) -> Self
[src]
pub fn driver_name(self, driver_name: [c_char; 256]) -> Self
[src]
pub fn driver_info(self, driver_info: [c_char; 256]) -> Self
[src]
pub fn conformance_version(
self,
conformance_version: impl Cast<Target = ConformanceVersion>
) -> Self
[src]
self,
conformance_version: impl Cast<Target = ConformanceVersion>
) -> Self
pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
[src]
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
[src]
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
[src]
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
[src]
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
[src]
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> Self
[src]
self,
shader_denorm_preserve_float16: bool
) -> Self
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> Self
[src]
self,
shader_denorm_preserve_float32: bool
) -> Self
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> Self
[src]
self,
shader_denorm_preserve_float64: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> Self
[src]
self,
shader_denorm_flush_to_zero_float16: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> Self
[src]
self,
shader_denorm_flush_to_zero_float32: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> Self
[src]
self,
shader_denorm_flush_to_zero_float64: bool
) -> Self
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> Self
[src]
self,
shader_rounding_mode_rte_float16: bool
) -> Self
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> Self
[src]
self,
shader_rounding_mode_rte_float32: bool
) -> Self
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> Self
[src]
self,
shader_rounding_mode_rte_float64: bool
) -> Self
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> Self
[src]
self,
shader_rounding_mode_rtz_float16: bool
) -> Self
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> Self
[src]
self,
shader_rounding_mode_rtz_float32: bool
) -> Self
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> Self
[src]
self,
shader_rounding_mode_rtz_float64: bool
) -> Self
pub fn max_update_after_bind_descriptors_in_all_pools(
self,
max_update_after_bind_descriptors_in_all_pools: u32
) -> Self
[src]
self,
max_update_after_bind_descriptors_in_all_pools: u32
) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing_native(
self,
shader_uniform_buffer_array_non_uniform_indexing_native: bool
) -> Self
[src]
self,
shader_uniform_buffer_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing_native(
self,
shader_sampled_image_array_non_uniform_indexing_native: bool
) -> Self
[src]
self,
shader_sampled_image_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing_native(
self,
shader_storage_buffer_array_non_uniform_indexing_native: bool
) -> Self
[src]
self,
shader_storage_buffer_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_storage_image_array_non_uniform_indexing_native(
self,
shader_storage_image_array_non_uniform_indexing_native: bool
) -> Self
[src]
self,
shader_storage_image_array_non_uniform_indexing_native: bool
) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing_native(
self,
shader_input_attachment_array_non_uniform_indexing_native: bool
) -> Self
[src]
self,
shader_input_attachment_array_non_uniform_indexing_native: bool
) -> Self
pub fn robust_buffer_access_update_after_bind(
self,
robust_buffer_access_update_after_bind: bool
) -> Self
[src]
self,
robust_buffer_access_update_after_bind: bool
) -> Self
pub fn quad_divergent_implicit_lod(
self,
quad_divergent_implicit_lod: bool
) -> Self
[src]
self,
quad_divergent_implicit_lod: bool
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_samplers(
self,
max_per_stage_descriptor_update_after_bind_samplers: u32
) -> Self
[src]
self,
max_per_stage_descriptor_update_after_bind_samplers: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers(
self,
max_per_stage_descriptor_update_after_bind_uniform_buffers: u32
) -> Self
[src]
self,
max_per_stage_descriptor_update_after_bind_uniform_buffers: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_buffers(
self,
max_per_stage_descriptor_update_after_bind_storage_buffers: u32
) -> Self
[src]
self,
max_per_stage_descriptor_update_after_bind_storage_buffers: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_sampled_images(
self,
max_per_stage_descriptor_update_after_bind_sampled_images: u32
) -> Self
[src]
self,
max_per_stage_descriptor_update_after_bind_sampled_images: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_images(
self,
max_per_stage_descriptor_update_after_bind_storage_images: u32
) -> Self
[src]
self,
max_per_stage_descriptor_update_after_bind_storage_images: u32
) -> Self
pub fn max_per_stage_descriptor_update_after_bind_input_attachments(
self,
max_per_stage_descriptor_update_after_bind_input_attachments: u32
) -> Self
[src]
self,
max_per_stage_descriptor_update_after_bind_input_attachments: u32
) -> Self
pub fn max_per_stage_update_after_bind_resources(
self,
max_per_stage_update_after_bind_resources: u32
) -> Self
[src]
self,
max_per_stage_update_after_bind_resources: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_samplers(
self,
max_descriptor_set_update_after_bind_samplers: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_samplers: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers(
self,
max_descriptor_set_update_after_bind_uniform_buffers: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_uniform_buffers: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic(
self,
max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers(
self,
max_descriptor_set_update_after_bind_storage_buffers: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_storage_buffers: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic(
self,
max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_sampled_images(
self,
max_descriptor_set_update_after_bind_sampled_images: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_sampled_images: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_storage_images(
self,
max_descriptor_set_update_after_bind_storage_images: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_storage_images: u32
) -> Self
pub fn max_descriptor_set_update_after_bind_input_attachments(
self,
max_descriptor_set_update_after_bind_input_attachments: u32
) -> Self
[src]
self,
max_descriptor_set_update_after_bind_input_attachments: u32
) -> Self
pub fn supported_depth_resolve_modes(
self,
supported_depth_resolve_modes: ResolveModeFlags
) -> Self
[src]
self,
supported_depth_resolve_modes: ResolveModeFlags
) -> Self
pub fn supported_stencil_resolve_modes(
self,
supported_stencil_resolve_modes: ResolveModeFlags
) -> Self
[src]
self,
supported_stencil_resolve_modes: ResolveModeFlags
) -> Self
pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self
[src]
pub fn independent_resolve(self, independent_resolve: bool) -> Self
[src]
pub fn filter_minmax_single_component_formats(
self,
filter_minmax_single_component_formats: bool
) -> Self
[src]
self,
filter_minmax_single_component_formats: bool
) -> Self
pub fn filter_minmax_image_component_mapping(
self,
filter_minmax_image_component_mapping: bool
) -> Self
[src]
self,
filter_minmax_image_component_mapping: bool
) -> Self
pub fn max_timeline_semaphore_value_difference(
self,
max_timeline_semaphore_value_difference: u64
) -> Self
[src]
self,
max_timeline_semaphore_value_difference: u64
) -> Self
pub fn framebuffer_integer_color_sample_counts(
self,
framebuffer_integer_color_sample_counts: SampleCountFlags
) -> Self
[src]
self,
framebuffer_integer_color_sample_counts: SampleCountFlags
) -> Self
pub fn build(self) -> PhysicalDeviceVulkan12Properties
[src]
Trait Implementations
impl Cast for PhysicalDeviceVulkan12PropertiesBuilder
[src]
type Target = PhysicalDeviceVulkan12Properties
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
[src]
fn as_ref(&self) -> &Self::Target
[src]
fn as_mut(&mut self) -> &mut Self::Target
[src]
impl Clone for PhysicalDeviceVulkan12PropertiesBuilder
[src]
fn clone(&self) -> PhysicalDeviceVulkan12PropertiesBuilder
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for PhysicalDeviceVulkan12PropertiesBuilder
[src]
impl Debug for PhysicalDeviceVulkan12PropertiesBuilder
[src]
impl Default for PhysicalDeviceVulkan12PropertiesBuilder
[src]
impl Deref for PhysicalDeviceVulkan12PropertiesBuilder
[src]
type Target = PhysicalDeviceVulkan12Properties
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
impl DerefMut for PhysicalDeviceVulkan12PropertiesBuilder
[src]
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder
impl !Send for PhysicalDeviceVulkan12PropertiesBuilder
impl !Sync for PhysicalDeviceVulkan12PropertiesBuilder
impl Unpin for PhysicalDeviceVulkan12PropertiesBuilder
impl UnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,