#[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {Show 15 fields
pub s_type: StructureType,
pub next: *mut c_void,
pub max_draw_mesh_tasks_count: u32,
pub max_task_work_group_invocations: u32,
pub max_task_work_group_size: [u32; 3],
pub max_task_total_memory_size: u32,
pub max_task_output_count: u32,
pub max_mesh_work_group_invocations: u32,
pub max_mesh_work_group_size: [u32; 3],
pub max_mesh_total_memory_size: u32,
pub max_mesh_output_vertices: u32,
pub max_mesh_output_primitives: u32,
pub max_mesh_multiview_view_count: u32,
pub mesh_output_per_vertex_granularity: u32,
pub mesh_output_per_primitive_granularity: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§max_draw_mesh_tasks_count: u32
§max_task_work_group_invocations: u32
§max_task_work_group_size: [u32; 3]
§max_task_total_memory_size: u32
§max_task_output_count: u32
§max_mesh_work_group_invocations: u32
§max_mesh_work_group_size: [u32; 3]
§max_mesh_total_memory_size: u32
§max_mesh_output_vertices: u32
§max_mesh_output_primitives: u32
§max_mesh_multiview_view_count: u32
§mesh_output_per_vertex_granularity: u32
§mesh_output_per_primitive_granularity: u32
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderPropertiesNV
impl Clone for PhysicalDeviceMeshShaderPropertiesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceMeshShaderPropertiesNV
impl PartialEq for PhysicalDeviceMeshShaderPropertiesNV
source§fn eq(&self, other: &PhysicalDeviceMeshShaderPropertiesNV) -> bool
fn eq(&self, other: &PhysicalDeviceMeshShaderPropertiesNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceMeshShaderPropertiesNV
impl Eq for PhysicalDeviceMeshShaderPropertiesNV
impl StructuralPartialEq for PhysicalDeviceMeshShaderPropertiesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMeshShaderPropertiesNV
impl RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesNV
impl !Send for PhysicalDeviceMeshShaderPropertiesNV
impl !Sync for PhysicalDeviceMeshShaderPropertiesNV
impl Unpin for PhysicalDeviceMeshShaderPropertiesNV
impl UnwindSafe for PhysicalDeviceMeshShaderPropertiesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more