#[repr(C)]pub struct GraphicsShaderGroupCreateInfoNV {
pub s_type: StructureType,
pub next: *const c_void,
pub stage_count: u32,
pub stages: *const PipelineShaderStageCreateInfo,
pub vertex_input_state: *const PipelineVertexInputStateCreateInfo,
pub tessellation_state: *const PipelineTessellationStateCreateInfo,
}
Expand description
Fields§
§s_type: StructureType
§next: *const c_void
§stage_count: u32
§stages: *const PipelineShaderStageCreateInfo
§vertex_input_state: *const PipelineVertexInputStateCreateInfo
§tessellation_state: *const PipelineTessellationStateCreateInfo
Trait Implementations§
source§impl Clone for GraphicsShaderGroupCreateInfoNV
impl Clone for GraphicsShaderGroupCreateInfoNV
source§fn clone(&self) -> GraphicsShaderGroupCreateInfoNV
fn clone(&self) -> GraphicsShaderGroupCreateInfoNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for GraphicsShaderGroupCreateInfoNV
impl PartialEq for GraphicsShaderGroupCreateInfoNV
source§fn eq(&self, other: &GraphicsShaderGroupCreateInfoNV) -> bool
fn eq(&self, other: &GraphicsShaderGroupCreateInfoNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for GraphicsShaderGroupCreateInfoNV
impl Eq for GraphicsShaderGroupCreateInfoNV
impl StructuralPartialEq for GraphicsShaderGroupCreateInfoNV
Auto Trait Implementations§
impl Freeze for GraphicsShaderGroupCreateInfoNV
impl RefUnwindSafe for GraphicsShaderGroupCreateInfoNV
impl !Send for GraphicsShaderGroupCreateInfoNV
impl !Sync for GraphicsShaderGroupCreateInfoNV
impl Unpin for GraphicsShaderGroupCreateInfoNV
impl UnwindSafe for GraphicsShaderGroupCreateInfoNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more