#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_buffer_float32_atomics: Bool32,
pub shader_buffer_float32_atomic_add: Bool32,
pub shader_buffer_float64_atomics: Bool32,
pub shader_buffer_float64_atomic_add: Bool32,
pub shader_shared_float32_atomics: Bool32,
pub shader_shared_float32_atomic_add: Bool32,
pub shader_shared_float64_atomics: Bool32,
pub shader_shared_float64_atomic_add: Bool32,
pub shader_image_float32_atomics: Bool32,
pub shader_image_float32_atomic_add: Bool32,
pub sparse_image_float32_atomics: Bool32,
pub sparse_image_float32_atomic_add: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_buffer_float32_atomics: Bool32
§shader_buffer_float32_atomic_add: Bool32
§shader_buffer_float64_atomics: Bool32
§shader_buffer_float64_atomic_add: Bool32
§shader_image_float32_atomics: Bool32
§shader_image_float32_atomic_add: Bool32
§sparse_image_float32_atomics: Bool32
§sparse_image_float32_atomic_add: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl PartialEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
source§fn eq(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Eq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl StructuralPartialEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl !Send for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl !Sync for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Unpin for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)