#[repr(C)]pub struct PhysicalDeviceTileShadingFeaturesQCOM {Show 16 fields
pub s_type: StructureType,
pub next: *mut c_void,
pub tile_shading: Bool32,
pub tile_shading_fragment_stage: Bool32,
pub tile_shading_color_attachments: Bool32,
pub tile_shading_depth_attachments: Bool32,
pub tile_shading_stencil_attachments: Bool32,
pub tile_shading_input_attachments: Bool32,
pub tile_shading_sampled_attachments: Bool32,
pub tile_shading_per_tile_draw: Bool32,
pub tile_shading_per_tile_dispatch: Bool32,
pub tile_shading_dispatch_tile: Bool32,
pub tile_shading_apron: Bool32,
pub tile_shading_anisotropic_apron: Bool32,
pub tile_shading_atomic_ops: Bool32,
pub tile_shading_image_processing: Bool32,
}Expand description
Fields§
§s_type: StructureType§next: *mut c_void§tile_shading: Bool32§tile_shading_fragment_stage: Bool32§tile_shading_color_attachments: Bool32§tile_shading_depth_attachments: Bool32§tile_shading_stencil_attachments: Bool32§tile_shading_input_attachments: Bool32§tile_shading_sampled_attachments: Bool32§tile_shading_per_tile_draw: Bool32§tile_shading_per_tile_dispatch: Bool32§tile_shading_dispatch_tile: Bool32§tile_shading_apron: Bool32§tile_shading_anisotropic_apron: Bool32§tile_shading_atomic_ops: Bool32§tile_shading_image_processing: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceTileShadingFeaturesQCOM
impl Clone for PhysicalDeviceTileShadingFeaturesQCOM
Source§fn clone(&self) -> PhysicalDeviceTileShadingFeaturesQCOM
fn clone(&self) -> PhysicalDeviceTileShadingFeaturesQCOM
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PhysicalDeviceTileShadingFeaturesQCOM
impl PartialEq for PhysicalDeviceTileShadingFeaturesQCOM
Source§fn eq(&self, other: &PhysicalDeviceTileShadingFeaturesQCOM) -> bool
fn eq(&self, other: &PhysicalDeviceTileShadingFeaturesQCOM) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PhysicalDeviceTileShadingFeaturesQCOM
impl Eq for PhysicalDeviceTileShadingFeaturesQCOM
impl Send for PhysicalDeviceTileShadingFeaturesQCOM
impl StructuralPartialEq for PhysicalDeviceTileShadingFeaturesQCOM
impl Sync for PhysicalDeviceTileShadingFeaturesQCOM
Auto Trait Implementations§
impl Freeze for PhysicalDeviceTileShadingFeaturesQCOM
impl RefUnwindSafe for PhysicalDeviceTileShadingFeaturesQCOM
impl Unpin for PhysicalDeviceTileShadingFeaturesQCOM
impl UnwindSafe for PhysicalDeviceTileShadingFeaturesQCOM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more