#[repr(C)]pub struct PhysicalDeviceShaderSubgroupRotateFeatures {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_subgroup_rotate: Bool32,
pub shader_subgroup_rotate_clustered: Bool32,
}Expand description
Fields§
§s_type: StructureType§next: *mut c_void§shader_subgroup_rotate: Bool32§shader_subgroup_rotate_clustered: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderSubgroupRotateFeatures
impl Clone for PhysicalDeviceShaderSubgroupRotateFeatures
Source§fn clone(&self) -> PhysicalDeviceShaderSubgroupRotateFeatures
fn clone(&self) -> PhysicalDeviceShaderSubgroupRotateFeatures
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PhysicalDeviceShaderSubgroupRotateFeatures
impl PartialEq for PhysicalDeviceShaderSubgroupRotateFeatures
Source§fn eq(&self, other: &PhysicalDeviceShaderSubgroupRotateFeatures) -> bool
fn eq(&self, other: &PhysicalDeviceShaderSubgroupRotateFeatures) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PhysicalDeviceShaderSubgroupRotateFeatures
impl Eq for PhysicalDeviceShaderSubgroupRotateFeatures
impl Send for PhysicalDeviceShaderSubgroupRotateFeatures
impl StructuralPartialEq for PhysicalDeviceShaderSubgroupRotateFeatures
impl Sync for PhysicalDeviceShaderSubgroupRotateFeatures
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderSubgroupRotateFeatures
impl RefUnwindSafe for PhysicalDeviceShaderSubgroupRotateFeatures
impl Unpin for PhysicalDeviceShaderSubgroupRotateFeatures
impl UnwindSafe for PhysicalDeviceShaderSubgroupRotateFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more