#[repr(C)]pub struct PhysicalDeviceShaderFmaFeaturesKHR {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_fma_float16: Bool32,
pub shader_fma_float32: Bool32,
pub shader_fma_float64: Bool32,
}Expand description
Fields§
§s_type: StructureType§next: *mut c_void§shader_fma_float16: Bool32§shader_fma_float32: Bool32§shader_fma_float64: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderFmaFeaturesKHR
impl Clone for PhysicalDeviceShaderFmaFeaturesKHR
Source§fn clone(&self) -> PhysicalDeviceShaderFmaFeaturesKHR
fn clone(&self) -> PhysicalDeviceShaderFmaFeaturesKHR
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PhysicalDeviceShaderFmaFeaturesKHR
impl PartialEq for PhysicalDeviceShaderFmaFeaturesKHR
Source§fn eq(&self, other: &PhysicalDeviceShaderFmaFeaturesKHR) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFmaFeaturesKHR) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PhysicalDeviceShaderFmaFeaturesKHR
impl Eq for PhysicalDeviceShaderFmaFeaturesKHR
impl Send for PhysicalDeviceShaderFmaFeaturesKHR
impl StructuralPartialEq for PhysicalDeviceShaderFmaFeaturesKHR
impl Sync for PhysicalDeviceShaderFmaFeaturesKHR
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFmaFeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderFmaFeaturesKHR
impl Unpin for PhysicalDeviceShaderFmaFeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderFmaFeaturesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more