#[repr(C)]pub struct PhysicalDeviceShaderFloat8FeaturesEXT {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_float8: Bool32,
pub shader_float8_cooperative_matrix: Bool32,
}Expand description
Fields§
§s_type: StructureType§next: *mut c_void§shader_float8: Bool32§shader_float8_cooperative_matrix: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderFloat8FeaturesEXT
impl Clone for PhysicalDeviceShaderFloat8FeaturesEXT
Source§fn clone(&self) -> PhysicalDeviceShaderFloat8FeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderFloat8FeaturesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PhysicalDeviceShaderFloat8FeaturesEXT
impl PartialEq for PhysicalDeviceShaderFloat8FeaturesEXT
Source§fn eq(&self, other: &PhysicalDeviceShaderFloat8FeaturesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFloat8FeaturesEXT) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PhysicalDeviceShaderFloat8FeaturesEXT
impl Eq for PhysicalDeviceShaderFloat8FeaturesEXT
impl Send for PhysicalDeviceShaderFloat8FeaturesEXT
impl StructuralPartialEq for PhysicalDeviceShaderFloat8FeaturesEXT
impl Sync for PhysicalDeviceShaderFloat8FeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat8FeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderFloat8FeaturesEXT
impl Unpin for PhysicalDeviceShaderFloat8FeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderFloat8FeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more