#[repr(C)]pub struct PhysicalDeviceComputeShaderDerivativesPropertiesKHR {
pub s_type: StructureType,
pub next: *mut c_void,
pub mesh_and_task_shader_derivatives: Bool32,
}Expand description
Fields§
§s_type: StructureType§next: *mut c_void§mesh_and_task_shader_derivatives: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl Clone for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
Source§fn clone(&self) -> PhysicalDeviceComputeShaderDerivativesPropertiesKHR
fn clone(&self) -> PhysicalDeviceComputeShaderDerivativesPropertiesKHR
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl PartialEq for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
Source§fn eq(
&self,
other: &PhysicalDeviceComputeShaderDerivativesPropertiesKHR,
) -> bool
fn eq( &self, other: &PhysicalDeviceComputeShaderDerivativesPropertiesKHR, ) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl Eq for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl Send for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl StructuralPartialEq for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl Sync for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
Auto Trait Implementations§
impl Freeze for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl RefUnwindSafe for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl Unpin for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
impl UnwindSafe for PhysicalDeviceComputeShaderDerivativesPropertiesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more