#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2Features {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_float_controls2: Bool32,
}Expand description
Fields§
§s_type: StructureType§next: *mut c_void§shader_float_controls2: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderFloatControls2Features
impl Clone for PhysicalDeviceShaderFloatControls2Features
Source§fn clone(&self) -> PhysicalDeviceShaderFloatControls2Features
fn clone(&self) -> PhysicalDeviceShaderFloatControls2Features
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl PartialEq for PhysicalDeviceShaderFloatControls2Features
impl PartialEq for PhysicalDeviceShaderFloatControls2Features
Source§fn eq(&self, other: &PhysicalDeviceShaderFloatControls2Features) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFloatControls2Features) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PhysicalDeviceShaderFloatControls2Features
impl Eq for PhysicalDeviceShaderFloatControls2Features
impl Send for PhysicalDeviceShaderFloatControls2Features
impl StructuralPartialEq for PhysicalDeviceShaderFloatControls2Features
impl Sync for PhysicalDeviceShaderFloatControls2Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloatControls2Features
impl RefUnwindSafe for PhysicalDeviceShaderFloatControls2Features
impl Unpin for PhysicalDeviceShaderFloatControls2Features
impl UnwindSafe for PhysicalDeviceShaderFloatControls2Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more