#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub task_shader: Bool32,
pub mesh_shader: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§task_shader: Bool32
§mesh_shader: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq<PhysicalDeviceMeshShaderFeaturesNV> for PhysicalDeviceMeshShaderFeaturesNV
impl PartialEq<PhysicalDeviceMeshShaderFeaturesNV> for PhysicalDeviceMeshShaderFeaturesNV
source§fn eq(&self, other: &PhysicalDeviceMeshShaderFeaturesNV) -> bool
fn eq(&self, other: &PhysicalDeviceMeshShaderFeaturesNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceMeshShaderFeaturesNV
impl Eq for PhysicalDeviceMeshShaderFeaturesNV
impl StructuralEq for PhysicalDeviceMeshShaderFeaturesNV
impl StructuralPartialEq for PhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more