#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_buffer_float16_atomics: Bool32,
pub shader_buffer_float16_atomic_add: Bool32,
pub shader_buffer_float16_atomic_min_max: Bool32,
pub shader_buffer_float32_atomic_min_max: Bool32,
pub shader_buffer_float64_atomic_min_max: Bool32,
pub shader_shared_float16_atomics: Bool32,
pub shader_shared_float16_atomic_add: Bool32,
pub shader_shared_float16_atomic_min_max: Bool32,
pub shader_shared_float32_atomic_min_max: Bool32,
pub shader_shared_float64_atomic_min_max: Bool32,
pub shader_image_float32_atomic_min_max: Bool32,
pub sparse_image_float32_atomic_min_max: Bool32,
}Expand description
Fields
s_type: StructureTypenext: *mut c_voidshader_buffer_float16_atomics: Bool32shader_buffer_float16_atomic_add: Bool32shader_buffer_float16_atomic_min_max: Bool32shader_buffer_float32_atomic_min_max: Bool32shader_buffer_float64_atomic_min_max: Bool32shader_image_float32_atomic_min_max: Bool32sparse_image_float32_atomic_min_max: Bool32Trait Implementations
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more