#[repr(C)]pub struct PhysicalDeviceRayTracingPropertiesNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_group_handle_size: u32,
pub max_recursion_depth: u32,
pub max_shader_group_stride: u32,
pub shader_group_base_alignment: u32,
pub max_geometry_count: u64,
pub max_instance_count: u64,
pub max_triangle_count: u64,
pub max_descriptor_set_acceleration_structures: u32,
}Expand description
Fields
s_type: StructureTypenext: *mut c_voidshader_group_handle_size: u32max_recursion_depth: u32max_shader_group_stride: u32shader_group_base_alignment: u32max_geometry_count: u64max_instance_count: u64max_triangle_count: u64max_descriptor_set_acceleration_structures: u32Trait Implementations
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
impl !Send for PhysicalDeviceRayTracingPropertiesNV
impl !Sync for PhysicalDeviceRayTracingPropertiesNV
Blanket Implementations
Mutably borrows from an owned value. Read more