#[repr(C)]
pub struct PhysicalDeviceDescriptorIndexingFeatures {
Show 22 fields pub s_type: StructureType, pub next: *mut c_void, pub shader_input_attachment_array_dynamic_indexing: Bool32, pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32, pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32, pub shader_uniform_buffer_array_non_uniform_indexing: Bool32, pub shader_sampled_image_array_non_uniform_indexing: Bool32, pub shader_storage_buffer_array_non_uniform_indexing: Bool32, pub shader_storage_image_array_non_uniform_indexing: Bool32, pub shader_input_attachment_array_non_uniform_indexing: Bool32, pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32, pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32, pub descriptor_binding_uniform_buffer_update_after_bind: Bool32, pub descriptor_binding_sampled_image_update_after_bind: Bool32, pub descriptor_binding_storage_image_update_after_bind: Bool32, pub descriptor_binding_storage_buffer_update_after_bind: Bool32, pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32, pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32, pub descriptor_binding_update_unused_while_pending: Bool32, pub descriptor_binding_partially_bound: Bool32, pub descriptor_binding_variable_descriptor_count: Bool32, pub runtime_descriptor_array: Bool32,
}
Expand description

Fields

s_type: StructureTypenext: *mut c_voidshader_input_attachment_array_dynamic_indexing: Bool32shader_uniform_texel_buffer_array_dynamic_indexing: Bool32shader_storage_texel_buffer_array_dynamic_indexing: Bool32shader_uniform_buffer_array_non_uniform_indexing: Bool32shader_sampled_image_array_non_uniform_indexing: Bool32shader_storage_buffer_array_non_uniform_indexing: Bool32shader_storage_image_array_non_uniform_indexing: Bool32shader_input_attachment_array_non_uniform_indexing: Bool32shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32shader_storage_texel_buffer_array_non_uniform_indexing: Bool32descriptor_binding_uniform_buffer_update_after_bind: Bool32descriptor_binding_sampled_image_update_after_bind: Bool32descriptor_binding_storage_image_update_after_bind: Bool32descriptor_binding_storage_buffer_update_after_bind: Bool32descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32descriptor_binding_storage_texel_buffer_update_after_bind: Bool32descriptor_binding_update_unused_while_pending: Bool32descriptor_binding_partially_bound: Bool32descriptor_binding_variable_descriptor_count: Bool32runtime_descriptor_array: Bool32

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.