#[repr(C)]
pub struct AccelerationStructureMatrixMotionInstanceNV { pub transform_t0: TransformMatrixKHR, pub transform_t1: TransformMatrixKHR, pub instance_custom_index_and_mask: Bitfield24_8, pub instance_shader_binding_table_record_offset_and_flags: Bitfield24_8, pub acceleration_structure_reference: u64, }
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Fields

transform_t0: TransformMatrixKHRtransform_t1: TransformMatrixKHRinstance_custom_index_and_mask: Bitfield24_8instance_shader_binding_table_record_offset_and_flags: Bitfield24_8acceleration_structure_reference: u64

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