#[repr(C)]pub struct ShaderInstrumentationCreateInfoARM {
pub s_type: StructureType,
pub p_next: *mut c_void,
}Expand description
VkShaderInstrumentationCreateInfoARM
Provided by VK_ARM_shader_instrumentation.
Fields§
§s_type: StructureTypeMust be VK_STRUCTURE_TYPE_SHADER_INSTRUMENTATION_CREATE_INFO_ARM.
p_next: *mut c_voidOptional, may be null.
Implementations§
Source§impl ShaderInstrumentationCreateInfoARM
impl ShaderInstrumentationCreateInfoARM
Sourcepub fn builder<'a>() -> ShaderInstrumentationCreateInfoARMBuilder<'a>
pub fn builder<'a>() -> ShaderInstrumentationCreateInfoARMBuilder<'a>
Start building this struct; s_type is already set to the correct variant.
Trait Implementations§
Source§impl Clone for ShaderInstrumentationCreateInfoARM
impl Clone for ShaderInstrumentationCreateInfoARM
Source§fn clone(&self) -> ShaderInstrumentationCreateInfoARM
fn clone(&self) -> ShaderInstrumentationCreateInfoARM
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for ShaderInstrumentationCreateInfoARM
impl Default for ShaderInstrumentationCreateInfoARM
Source§fn default() -> ShaderInstrumentationCreateInfoARM
fn default() -> ShaderInstrumentationCreateInfoARM
Returns the “default value” for a type. Read more
impl Copy for ShaderInstrumentationCreateInfoARM
Auto Trait Implementations§
impl Freeze for ShaderInstrumentationCreateInfoARM
impl RefUnwindSafe for ShaderInstrumentationCreateInfoARM
impl !Send for ShaderInstrumentationCreateInfoARM
impl !Sync for ShaderInstrumentationCreateInfoARM
impl Unpin for ShaderInstrumentationCreateInfoARM
impl UnsafeUnpin for ShaderInstrumentationCreateInfoARM
impl UnwindSafe for ShaderInstrumentationCreateInfoARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more