pub struct RenderPassTileShadingCreateInfoQCOMBuilder<'a> { /* private fields */ }Expand description
Builder for RenderPassTileShadingCreateInfoQCOM with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> RenderPassTileShadingCreateInfoQCOMBuilder<'a>
pub fn flags( self, value: TileShadingRenderPassFlagBitsQCOM, ) -> RenderPassTileShadingCreateInfoQCOMBuilder<'a>
pub fn tile_apron_size( self, value: Extent2D, ) -> RenderPassTileShadingCreateInfoQCOMBuilder<'a>
Sourcepub fn push_next<T>(
self,
next: &'a mut T,
) -> RenderPassTileShadingCreateInfoQCOMBuilder<'a>
pub fn push_next<T>( self, next: &'a mut T, ) -> RenderPassTileShadingCreateInfoQCOMBuilder<'a>
Prepend a struct to the pNext chain. See RenderPassTileShadingCreateInfoQCOM’s Extended By section for valid types.
Trait Implementations§
Source§impl<'a> Deref for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> Deref for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
Source§type Target = RenderPassTileShadingCreateInfoQCOM
type Target = RenderPassTileShadingCreateInfoQCOM
The resulting type after dereferencing.
Source§impl<'a> DerefMut for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> DerefMut for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> RefUnwindSafe for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> !Send for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> !Sync for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> Unpin for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> UnsafeUnpin for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
impl<'a> UnwindSafe for RenderPassTileShadingCreateInfoQCOMBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more