pub struct RayTracingShaderGroupCreateInfoNVBuilder<'a> { /* private fields */ }Expand description
Builder for RayTracingShaderGroupCreateInfoNV with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> RayTracingShaderGroupCreateInfoNVBuilder<'a>
pub fn type( self, value: RayTracingShaderGroupTypeKHR, ) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>
pub fn general_shader( self, value: u32, ) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>
pub fn closest_hit_shader( self, value: u32, ) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>
pub fn any_hit_shader( self, value: u32, ) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>
pub fn intersection_shader( self, value: u32, ) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>
Sourcepub fn push_next<T>(
self,
next: &'a mut T,
) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>where
T: ExtendsRayTracingShaderGroupCreateInfoNV,
pub fn push_next<T>(
self,
next: &'a mut T,
) -> RayTracingShaderGroupCreateInfoNVBuilder<'a>where
T: ExtendsRayTracingShaderGroupCreateInfoNV,
Prepend a struct to the pNext chain. See RayTracingShaderGroupCreateInfoNV’s Extended By section for valid types.
Trait Implementations§
Source§impl<'a> Deref for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> Deref for RayTracingShaderGroupCreateInfoNVBuilder<'a>
Source§type Target = RayTracingShaderGroupCreateInfoNV
type Target = RayTracingShaderGroupCreateInfoNV
The resulting type after dereferencing.
Source§impl<'a> DerefMut for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> DerefMut for RayTracingShaderGroupCreateInfoNVBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> RefUnwindSafe for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> !Send for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> !Sync for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> Unpin for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> UnsafeUnpin for RayTracingShaderGroupCreateInfoNVBuilder<'a>
impl<'a> UnwindSafe for RayTracingShaderGroupCreateInfoNVBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more