pub struct PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceTileShadingFeaturesQCOM with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_fragment_stage( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_color_attachments( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_depth_attachments( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_stencil_attachments( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_input_attachments( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_sampled_attachments( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_per_tile_draw( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_per_tile_dispatch( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_dispatch_tile( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_apron( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_anisotropic_apron( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_atomic_ops( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn tile_shading_image_processing( self, value: bool, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
Sourcepub fn push_next<T>(
self,
next: &'a mut T,
) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
pub fn push_next<T>( self, next: &'a mut T, ) -> PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
Prepend a struct to the pNext chain. See PhysicalDeviceTileShadingFeaturesQCOM’s Extended By section for valid types.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> Deref for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
Source§type Target = PhysicalDeviceTileShadingFeaturesQCOM
type Target = PhysicalDeviceTileShadingFeaturesQCOM
The resulting type after dereferencing.
Source§impl<'a> DerefMut for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> !Send for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> !Sync for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> Unpin for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceTileShadingFeaturesQCOMBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more