#[repr(C)]pub struct PhysicalDeviceShaderEnqueuePropertiesAMDX {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_execution_graph_depth: u32,
pub max_execution_graph_shader_output_nodes: u32,
pub max_execution_graph_shader_payload_size: u32,
pub max_execution_graph_shader_payload_count: u32,
pub execution_graph_dispatch_address_alignment: u32,
pub max_execution_graph_workgroup_count: [u32; 3],
pub max_execution_graph_workgroups: u32,
}Expand description
VkPhysicalDeviceShaderEnqueuePropertiesAMDX
Provided by VK_AMDX_shader_enqueue.
Returned only*, filled by Vulkan, not constructed by the application.
§Extends
Fields§
§s_type: StructureTypeMust be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX.
p_next: *mut c_voidOptional, may be null.
max_execution_graph_depth: u32§max_execution_graph_shader_output_nodes: u32§max_execution_graph_shader_payload_size: u32§max_execution_graph_shader_payload_count: u32§execution_graph_dispatch_address_alignment: u32§max_execution_graph_workgroup_count: [u32; 3]§max_execution_graph_workgroups: u32Implementations§
Source§impl PhysicalDeviceShaderEnqueuePropertiesAMDX
impl PhysicalDeviceShaderEnqueuePropertiesAMDX
Sourcepub fn builder<'a>() -> PhysicalDeviceShaderEnqueuePropertiesAMDXBuilder<'a>
pub fn builder<'a>() -> PhysicalDeviceShaderEnqueuePropertiesAMDXBuilder<'a>
Start building this struct; s_type is already set to the correct variant.
Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Clone for PhysicalDeviceShaderEnqueuePropertiesAMDX
Source§fn clone(&self) -> PhysicalDeviceShaderEnqueuePropertiesAMDX
fn clone(&self) -> PhysicalDeviceShaderEnqueuePropertiesAMDX
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Default for PhysicalDeviceShaderEnqueuePropertiesAMDX
Source§fn default() -> PhysicalDeviceShaderEnqueuePropertiesAMDX
fn default() -> PhysicalDeviceShaderEnqueuePropertiesAMDX
Returns the “default value” for a type. Read more
impl Copy for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderEnqueuePropertiesAMDX
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl RefUnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl !Send for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl !Sync for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Unpin for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl UnsafeUnpin for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl UnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more