pub struct PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceShaderCorePropertiesAMD with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn shader_engine_count( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn shader_arrays_per_engine_count( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn compute_units_per_shader_array( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn simd_per_compute_unit( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn wavefronts_per_simd( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn wavefront_size( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn sgprs_per_simd( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn min_sgpr_allocation( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn max_sgpr_allocation( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn sgpr_allocation_granularity( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn vgprs_per_simd( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn min_vgpr_allocation( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn max_vgpr_allocation( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn vgpr_allocation_granularity( self, value: u32, ) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Source§type Target = PhysicalDeviceShaderCorePropertiesAMD
type Target = PhysicalDeviceShaderCorePropertiesAMD
The resulting type after dereferencing.
Source§impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more