pub struct PhysicalDeviceShaderClockFeaturesKHRBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceShaderClockFeaturesKHR with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
pub fn shader_subgroup_clock( self, value: bool, ) -> PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
pub fn shader_device_clock( self, value: bool, ) -> PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
Sourcepub fn push_next<T>(
self,
next: &'a mut T,
) -> PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
pub fn push_next<T>( self, next: &'a mut T, ) -> PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
Prepend a struct to the pNext chain. See PhysicalDeviceShaderClockFeaturesKHR’s Extended By section for valid types.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
Source§type Target = PhysicalDeviceShaderClockFeaturesKHR
type Target = PhysicalDeviceShaderClockFeaturesKHR
The resulting type after dereferencing.
Source§impl<'a> DerefMut for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderClockFeaturesKHRBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more