pub struct PhysicalDeviceMeshShaderPropertiesNVBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceMeshShaderPropertiesNV with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_draw_mesh_tasks_count( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_invocations( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_size( self, value: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_total_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_output_count( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_invocations( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_size( self, value: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_total_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_vertices( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_primitives( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_multiview_view_count( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_vertex_granularity( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_primitive_granularity( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Source§type Target = PhysicalDeviceMeshShaderPropertiesNV
type Target = PhysicalDeviceMeshShaderPropertiesNV
The resulting type after dereferencing.
Source§impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more