pub struct PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceMeshShaderFeaturesEXT with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
pub fn task_shader( self, value: bool, ) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
pub fn mesh_shader( self, value: bool, ) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
pub fn multiview_mesh_shader( self, value: bool, ) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
pub fn primitive_fragment_shading_rate_mesh_shader( self, value: bool, ) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
pub fn mesh_shader_queries( self, value: bool, ) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
Sourcepub fn push_next<T>(
self,
next: &'a mut T,
) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
pub fn push_next<T>( self, next: &'a mut T, ) -> PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
Prepend a struct to the pNext chain. See PhysicalDeviceMeshShaderFeaturesEXT’s Extended By section for valid types.
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
Source§type Target = PhysicalDeviceMeshShaderFeaturesEXT
type Target = PhysicalDeviceMeshShaderFeaturesEXT
The resulting type after dereferencing.
Source§impl<'a> DerefMut for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderFeaturesEXTBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more