pub struct PhysicalDeviceLimitsBuilder { /* private fields */ }Expand description
Builder for PhysicalDeviceLimits.
Implementations§
Source§impl PhysicalDeviceLimitsBuilder
impl PhysicalDeviceLimitsBuilder
pub fn max_image_dimension1_d(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_image_dimension2_d(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_image_dimension3_d(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_image_dimension_cube(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_image_array_layers(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_texel_buffer_elements( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_uniform_buffer_range(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_storage_buffer_range(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_push_constants_size(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_memory_allocation_count( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_sampler_allocation_count( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn buffer_image_granularity(self, value: u64) -> PhysicalDeviceLimitsBuilder
pub fn sparse_address_space_size( self, value: u64, ) -> PhysicalDeviceLimitsBuilder
pub fn max_bound_descriptor_sets( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_descriptor_samplers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_descriptor_uniform_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_descriptor_storage_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_descriptor_sampled_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_descriptor_storage_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_descriptor_input_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_per_stage_resources(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_samplers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_uniform_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_uniform_buffers_dynamic( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_storage_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_storage_buffers_dynamic( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_sampled_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_storage_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_descriptor_set_input_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_vertex_input_attributes( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_vertex_input_bindings( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_vertex_input_attribute_offset( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_vertex_input_binding_stride( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_vertex_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_generation_level( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_patch_size( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_control_per_vertex_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_control_per_vertex_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_control_per_patch_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_control_total_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_evaluation_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_tessellation_evaluation_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_geometry_shader_invocations( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_geometry_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_geometry_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_geometry_output_vertices( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_geometry_total_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_fragment_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_fragment_output_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_fragment_dual_src_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_fragment_combined_output_resources( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_compute_work_group_count( self, value: [u32; 3], ) -> PhysicalDeviceLimitsBuilder
pub fn max_compute_work_group_invocations( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_compute_work_group_size( self, value: [u32; 3], ) -> PhysicalDeviceLimitsBuilder
pub fn sub_pixel_precision_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn sub_texel_precision_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn mipmap_precision_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_draw_indexed_index_value( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_draw_indirect_count(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_sampler_lod_bias(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn max_sampler_anisotropy(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn max_viewports(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_viewport_dimensions( self, value: [u32; 2], ) -> PhysicalDeviceLimitsBuilder
pub fn viewport_bounds_range( self, value: [f32; 2], ) -> PhysicalDeviceLimitsBuilder
pub fn viewport_sub_pixel_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn min_memory_map_alignment( self, value: usize, ) -> PhysicalDeviceLimitsBuilder
pub fn min_texel_buffer_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder
pub fn min_uniform_buffer_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder
pub fn min_storage_buffer_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder
pub fn min_texel_offset(self, value: i32) -> PhysicalDeviceLimitsBuilder
pub fn max_texel_offset(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn min_texel_gather_offset(self, value: i32) -> PhysicalDeviceLimitsBuilder
pub fn max_texel_gather_offset(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn min_interpolation_offset(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn max_interpolation_offset(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn sub_pixel_interpolation_offset_bits( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn max_framebuffer_width(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_framebuffer_height(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_framebuffer_layers(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn framebuffer_color_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn framebuffer_depth_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn framebuffer_stencil_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn framebuffer_no_attachments_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn max_color_attachments(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn sampled_image_color_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn sampled_image_integer_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn sampled_image_depth_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn sampled_image_stencil_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn storage_image_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder
pub fn max_sample_mask_words(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn timestamp_compute_and_graphics( self, value: bool, ) -> PhysicalDeviceLimitsBuilder
pub fn timestamp_period(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn max_clip_distances(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_cull_distances(self, value: u32) -> PhysicalDeviceLimitsBuilder
pub fn max_combined_clip_and_cull_distances( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn discrete_queue_priorities( self, value: u32, ) -> PhysicalDeviceLimitsBuilder
pub fn point_size_range(self, value: [f32; 2]) -> PhysicalDeviceLimitsBuilder
pub fn line_width_range(self, value: [f32; 2]) -> PhysicalDeviceLimitsBuilder
pub fn point_size_granularity(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn line_width_granularity(self, value: f32) -> PhysicalDeviceLimitsBuilder
pub fn strict_lines(self, value: bool) -> PhysicalDeviceLimitsBuilder
pub fn standard_sample_locations( self, value: bool, ) -> PhysicalDeviceLimitsBuilder
pub fn optimal_buffer_copy_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder
pub fn optimal_buffer_copy_row_pitch_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder
pub fn non_coherent_atom_size(self, value: u64) -> PhysicalDeviceLimitsBuilder
Trait Implementations§
Source§impl Deref for PhysicalDeviceLimitsBuilder
impl Deref for PhysicalDeviceLimitsBuilder
Source§type Target = PhysicalDeviceLimits
type Target = PhysicalDeviceLimits
The resulting type after dereferencing.
Auto Trait Implementations§
impl Freeze for PhysicalDeviceLimitsBuilder
impl RefUnwindSafe for PhysicalDeviceLimitsBuilder
impl Send for PhysicalDeviceLimitsBuilder
impl Sync for PhysicalDeviceLimitsBuilder
impl Unpin for PhysicalDeviceLimitsBuilder
impl UnsafeUnpin for PhysicalDeviceLimitsBuilder
impl UnwindSafe for PhysicalDeviceLimitsBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more