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PhysicalDeviceLimitsBuilder

Struct PhysicalDeviceLimitsBuilder 

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pub struct PhysicalDeviceLimitsBuilder { /* private fields */ }
Expand description

Builder for PhysicalDeviceLimits.

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impl PhysicalDeviceLimitsBuilder

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pub fn max_image_dimension1_d(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_image_dimension2_d(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_image_dimension3_d(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_image_dimension_cube(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_image_array_layers(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_texel_buffer_elements( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_uniform_buffer_range(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_storage_buffer_range(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_push_constants_size(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_memory_allocation_count( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_sampler_allocation_count( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn buffer_image_granularity(self, value: u64) -> PhysicalDeviceLimitsBuilder

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pub fn sparse_address_space_size( self, value: u64, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_bound_descriptor_sets( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_descriptor_samplers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_descriptor_uniform_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_descriptor_storage_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_descriptor_sampled_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_descriptor_storage_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_descriptor_input_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_per_stage_resources(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_samplers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_uniform_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_uniform_buffers_dynamic( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_storage_buffers( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_storage_buffers_dynamic( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_sampled_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_storage_images( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_descriptor_set_input_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_vertex_input_attributes( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_vertex_input_bindings( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_vertex_input_attribute_offset( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_vertex_input_binding_stride( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_vertex_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_generation_level( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_patch_size( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_control_per_vertex_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_control_per_vertex_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_control_per_patch_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_control_total_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_evaluation_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_tessellation_evaluation_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_geometry_shader_invocations( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_geometry_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_geometry_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_geometry_output_vertices( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_geometry_total_output_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_fragment_input_components( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_fragment_output_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_fragment_dual_src_attachments( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_fragment_combined_output_resources( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_compute_shared_memory_size( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_compute_work_group_count( self, value: [u32; 3], ) -> PhysicalDeviceLimitsBuilder

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pub fn max_compute_work_group_invocations( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_compute_work_group_size( self, value: [u32; 3], ) -> PhysicalDeviceLimitsBuilder

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pub fn sub_pixel_precision_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn sub_texel_precision_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn mipmap_precision_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_draw_indexed_index_value( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_draw_indirect_count(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_sampler_lod_bias(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn max_sampler_anisotropy(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn max_viewports(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_viewport_dimensions( self, value: [u32; 2], ) -> PhysicalDeviceLimitsBuilder

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pub fn viewport_bounds_range( self, value: [f32; 2], ) -> PhysicalDeviceLimitsBuilder

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pub fn viewport_sub_pixel_bits(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn min_memory_map_alignment( self, value: usize, ) -> PhysicalDeviceLimitsBuilder

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pub fn min_texel_buffer_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder

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pub fn min_uniform_buffer_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder

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pub fn min_storage_buffer_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder

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pub fn min_texel_offset(self, value: i32) -> PhysicalDeviceLimitsBuilder

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pub fn max_texel_offset(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn min_texel_gather_offset(self, value: i32) -> PhysicalDeviceLimitsBuilder

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pub fn max_texel_gather_offset(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn min_interpolation_offset(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn max_interpolation_offset(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn sub_pixel_interpolation_offset_bits( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_framebuffer_width(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_framebuffer_height(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_framebuffer_layers(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn framebuffer_color_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn framebuffer_depth_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn framebuffer_stencil_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn framebuffer_no_attachments_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_color_attachments(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn sampled_image_color_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn sampled_image_integer_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn sampled_image_depth_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn sampled_image_stencil_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn storage_image_sample_counts( self, value: SampleCountFlagBits, ) -> PhysicalDeviceLimitsBuilder

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pub fn max_sample_mask_words(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn timestamp_compute_and_graphics( self, value: bool, ) -> PhysicalDeviceLimitsBuilder

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pub fn timestamp_period(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn max_clip_distances(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_cull_distances(self, value: u32) -> PhysicalDeviceLimitsBuilder

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pub fn max_combined_clip_and_cull_distances( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn discrete_queue_priorities( self, value: u32, ) -> PhysicalDeviceLimitsBuilder

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pub fn point_size_range(self, value: [f32; 2]) -> PhysicalDeviceLimitsBuilder

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pub fn line_width_range(self, value: [f32; 2]) -> PhysicalDeviceLimitsBuilder

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pub fn point_size_granularity(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn line_width_granularity(self, value: f32) -> PhysicalDeviceLimitsBuilder

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pub fn strict_lines(self, value: bool) -> PhysicalDeviceLimitsBuilder

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pub fn standard_sample_locations( self, value: bool, ) -> PhysicalDeviceLimitsBuilder

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pub fn optimal_buffer_copy_offset_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder

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pub fn optimal_buffer_copy_row_pitch_alignment( self, value: u64, ) -> PhysicalDeviceLimitsBuilder

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pub fn non_coherent_atom_size(self, value: u64) -> PhysicalDeviceLimitsBuilder

Trait Implementations§

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impl Deref for PhysicalDeviceLimitsBuilder

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type Target = PhysicalDeviceLimits

The resulting type after dereferencing.
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fn deref(&self) -> &<PhysicalDeviceLimitsBuilder as Deref>::Target

Dereferences the value.
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impl DerefMut for PhysicalDeviceLimitsBuilder

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fn deref_mut(&mut self) -> &mut <PhysicalDeviceLimitsBuilder as Deref>::Target

Mutably dereferences the value.

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