pub struct PhysicalDeviceFloatControlsPropertiesBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceFloatControlsProperties with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn denorm_behavior_independence( self, value: ShaderFloatControlsIndependence, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn rounding_mode_independence( self, value: ShaderFloatControlsIndependence, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float16( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float32( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float64( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float16( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float32( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float64( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float16( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float32( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float64( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float16( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float32( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float64( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float16( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float32( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float64( self, value: bool, ) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Source§type Target = PhysicalDeviceFloatControlsProperties
type Target = PhysicalDeviceFloatControlsProperties
The resulting type after dereferencing.
Source§impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more