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PhysicalDeviceMeshShaderPropertiesEXTBuilder

Struct PhysicalDeviceMeshShaderPropertiesEXTBuilder 

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pub struct PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a> { /* private fields */ }
Expand description

Builder for PhysicalDeviceMeshShaderPropertiesEXT with lifetime-tied pNext safety.

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impl<'a> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_work_group_total_count( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_work_group_count( self, value: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_work_group_invocations( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_work_group_size( self, value: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_payload_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_shared_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_task_payload_and_shared_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_work_group_total_count( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_work_group_count( self, value: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_work_group_invocations( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_work_group_size( self, value: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_shared_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_payload_and_shared_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_output_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_payload_and_output_memory_size( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_output_components( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_output_vertices( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_output_primitives( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_output_layers( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_mesh_multiview_view_count( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn mesh_output_per_vertex_granularity( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn mesh_output_per_primitive_granularity( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_preferred_task_work_group_invocations( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn max_preferred_mesh_work_group_invocations( self, value: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn prefers_local_invocation_vertex_output( self, value: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn prefers_local_invocation_primitive_output( self, value: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn prefers_compact_vertex_output( self, value: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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pub fn prefers_compact_primitive_output( self, value: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>

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