pub struct PhysicalDeviceVulkan12PropertiesBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceVulkan12Properties with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> PhysicalDeviceVulkan12PropertiesBuilder<'a>
pub fn driver_id(self, value: DriverId) -> Self
pub fn driver_name(self, value: StringArray<{ _ }>) -> Self
pub fn driver_info(self, value: StringArray<{ _ }>) -> Self
pub fn conformance_version(self, value: ConformanceVersion) -> Self
pub fn denorm_behavior_independence( self, value: ShaderFloatControlsIndependence, ) -> Self
pub fn rounding_mode_independence( self, value: ShaderFloatControlsIndependence, ) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16(self, value: bool) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32(self, value: bool) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64(self, value: bool) -> Self
pub fn shader_denorm_preserve_float16(self, value: bool) -> Self
pub fn shader_denorm_preserve_float32(self, value: bool) -> Self
pub fn shader_denorm_preserve_float64(self, value: bool) -> Self
pub fn shader_denorm_flush_to_zero_float16(self, value: bool) -> Self
pub fn shader_denorm_flush_to_zero_float32(self, value: bool) -> Self
pub fn shader_denorm_flush_to_zero_float64(self, value: bool) -> Self
pub fn shader_rounding_mode_rte_float16(self, value: bool) -> Self
pub fn shader_rounding_mode_rte_float32(self, value: bool) -> Self
pub fn shader_rounding_mode_rte_float64(self, value: bool) -> Self
pub fn shader_rounding_mode_rtz_float16(self, value: bool) -> Self
pub fn shader_rounding_mode_rtz_float32(self, value: bool) -> Self
pub fn shader_rounding_mode_rtz_float64(self, value: bool) -> Self
pub fn max_update_after_bind_descriptors_in_all_pools(self, value: u32) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing_native( self, value: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing_native( self, value: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing_native( self, value: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing_native( self, value: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing_native( self, value: bool, ) -> Self
pub fn robust_buffer_access_update_after_bind(self, value: bool) -> Self
pub fn quad_divergent_implicit_lod(self, value: bool) -> Self
pub fn max_per_stage_descriptor_update_after_bind_samplers( self, value: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers( self, value: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_buffers( self, value: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_sampled_images( self, value: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_storage_images( self, value: u32, ) -> Self
pub fn max_per_stage_descriptor_update_after_bind_input_attachments( self, value: u32, ) -> Self
pub fn max_per_stage_update_after_bind_resources(self, value: u32) -> Self
pub fn max_descriptor_set_update_after_bind_samplers(self, value: u32) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers( self, value: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic( self, value: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers( self, value: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic( self, value: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_sampled_images( self, value: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_storage_images( self, value: u32, ) -> Self
pub fn max_descriptor_set_update_after_bind_input_attachments( self, value: u32, ) -> Self
pub fn supported_depth_resolve_modes(self, value: ResolveModeFlags) -> Self
pub fn supported_stencil_resolve_modes(self, value: ResolveModeFlags) -> Self
pub fn independent_resolve_none(self, value: bool) -> Self
pub fn independent_resolve(self, value: bool) -> Self
pub fn filter_minmax_single_component_formats(self, value: bool) -> Self
pub fn filter_minmax_image_component_mapping(self, value: bool) -> Self
pub fn max_timeline_semaphore_value_difference(self, value: u64) -> Self
pub fn framebuffer_integer_color_sample_counts( self, value: SampleCountFlags, ) -> Self
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceVulkan12PropertiesBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceVulkan12PropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12PropertiesBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more