#[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {Show 15 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_draw_mesh_tasks_count: u32,
pub max_task_work_group_invocations: u32,
pub max_task_work_group_size: [u32; 3],
pub max_task_total_memory_size: u32,
pub max_task_output_count: u32,
pub max_mesh_work_group_invocations: u32,
pub max_mesh_work_group_size: [u32; 3],
pub max_mesh_total_memory_size: u32,
pub max_mesh_output_vertices: u32,
pub max_mesh_output_primitives: u32,
pub max_mesh_multiview_view_count: u32,
pub mesh_output_per_vertex_granularity: u32,
pub mesh_output_per_primitive_granularity: u32,
}Expand description
VkPhysicalDeviceMeshShaderPropertiesNV
Provided by VK_NV_mesh_shader.
Returned only*, filled by Vulkan, not constructed by the application.
§Extends
Fields§
§s_type: StructureTypeMust be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV.
p_next: *mut c_voidOptional, may be null.
max_draw_mesh_tasks_count: u32§max_task_work_group_invocations: u32§max_task_work_group_size: [u32; 3]§max_task_total_memory_size: u32§max_task_output_count: u32§max_mesh_work_group_invocations: u32§max_mesh_work_group_size: [u32; 3]§max_mesh_total_memory_size: u32§max_mesh_output_vertices: u32§max_mesh_output_primitives: u32§max_mesh_multiview_view_count: u32§mesh_output_per_vertex_granularity: u32§mesh_output_per_primitive_granularity: u32Implementations§
Source§impl PhysicalDeviceMeshShaderPropertiesNV
impl PhysicalDeviceMeshShaderPropertiesNV
Sourcepub fn builder<'a>() -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn builder<'a>() -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Start building this struct; s_type is already set to the correct variant.
Trait Implementations§
Source§impl Clone for PhysicalDeviceMeshShaderPropertiesNV
impl Clone for PhysicalDeviceMeshShaderPropertiesNV
Source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceMeshShaderPropertiesNV
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMeshShaderPropertiesNV
impl RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesNV
impl !Send for PhysicalDeviceMeshShaderPropertiesNV
impl !Sync for PhysicalDeviceMeshShaderPropertiesNV
impl Unpin for PhysicalDeviceMeshShaderPropertiesNV
impl UnsafeUnpin for PhysicalDeviceMeshShaderPropertiesNV
impl UnwindSafe for PhysicalDeviceMeshShaderPropertiesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more