pub struct PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a> { /* private fields */ }Expand description
Builder for PhysicalDeviceMeshShaderPropertiesEXT with lifetime-tied pNext safety.
Implementations§
Source§impl<'a> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_task_work_group_total_count(self, value: u32) -> Self
pub fn max_task_work_group_count(self, value: [u32; 3]) -> Self
pub fn max_task_work_group_invocations(self, value: u32) -> Self
pub fn max_task_work_group_size(self, value: [u32; 3]) -> Self
pub fn max_task_payload_size(self, value: u32) -> Self
pub fn max_mesh_work_group_total_count(self, value: u32) -> Self
pub fn max_mesh_work_group_count(self, value: [u32; 3]) -> Self
pub fn max_mesh_work_group_invocations(self, value: u32) -> Self
pub fn max_mesh_work_group_size(self, value: [u32; 3]) -> Self
pub fn max_mesh_output_memory_size(self, value: u32) -> Self
pub fn max_mesh_payload_and_output_memory_size(self, value: u32) -> Self
pub fn max_mesh_output_components(self, value: u32) -> Self
pub fn max_mesh_output_vertices(self, value: u32) -> Self
pub fn max_mesh_output_primitives(self, value: u32) -> Self
pub fn max_mesh_output_layers(self, value: u32) -> Self
pub fn max_mesh_multiview_view_count(self, value: u32) -> Self
pub fn mesh_output_per_vertex_granularity(self, value: u32) -> Self
pub fn mesh_output_per_primitive_granularity(self, value: u32) -> Self
pub fn max_preferred_task_work_group_invocations(self, value: u32) -> Self
pub fn max_preferred_mesh_work_group_invocations(self, value: u32) -> Self
pub fn prefers_local_invocation_vertex_output(self, value: bool) -> Self
pub fn prefers_local_invocation_primitive_output(self, value: bool) -> Self
pub fn prefers_compact_vertex_output(self, value: bool) -> Self
pub fn prefers_compact_primitive_output(self, value: bool) -> Self
Trait Implementations§
Source§impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> UnsafeUnpin for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more