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PhysicalDeviceFragmentShadingRatePropertiesKHR

Struct PhysicalDeviceFragmentShadingRatePropertiesKHR 

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#[repr(C)]
pub struct PhysicalDeviceFragmentShadingRatePropertiesKHR {
Show 19 fields pub s_type: StructureType, pub p_next: *mut c_void, pub min_fragment_shading_rate_attachment_texel_size: Extent2D, pub max_fragment_shading_rate_attachment_texel_size: Extent2D, pub max_fragment_shading_rate_attachment_texel_size_aspect_ratio: u32, pub primitive_fragment_shading_rate_with_multiple_viewports: u32, pub layered_shading_rate_attachments: u32, pub fragment_shading_rate_non_trivial_combiner_ops: u32, pub max_fragment_size: Extent2D, pub max_fragment_size_aspect_ratio: u32, pub max_fragment_shading_rate_coverage_samples: u32, pub max_fragment_shading_rate_rasterization_samples: SampleCountFlagBits, pub fragment_shading_rate_with_shader_depth_stencil_writes: u32, pub fragment_shading_rate_with_sample_mask: u32, pub fragment_shading_rate_with_shader_sample_mask: u32, pub fragment_shading_rate_with_conservative_rasterization: u32, pub fragment_shading_rate_with_fragment_shader_interlock: u32, pub fragment_shading_rate_with_custom_sample_locations: u32, pub fragment_shading_rate_strict_multiply_combiner: u32,
}
Expand description

VkPhysicalDeviceFragmentShadingRatePropertiesKHR Provided by VK_KHR_fragment_shading_rate. Returned only*, filled by Vulkan, not constructed by the application.

§Extends

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§s_type: StructureType

Must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR.

§p_next: *mut c_void

Optional, may be null.

§min_fragment_shading_rate_attachment_texel_size: Extent2D§max_fragment_shading_rate_attachment_texel_size: Extent2D§max_fragment_shading_rate_attachment_texel_size_aspect_ratio: u32§primitive_fragment_shading_rate_with_multiple_viewports: u32§layered_shading_rate_attachments: u32§fragment_shading_rate_non_trivial_combiner_ops: u32§max_fragment_size: Extent2D§max_fragment_size_aspect_ratio: u32§max_fragment_shading_rate_coverage_samples: u32§max_fragment_shading_rate_rasterization_samples: SampleCountFlagBits§fragment_shading_rate_with_shader_depth_stencil_writes: u32§fragment_shading_rate_with_sample_mask: u32§fragment_shading_rate_with_shader_sample_mask: u32§fragment_shading_rate_with_conservative_rasterization: u32§fragment_shading_rate_with_fragment_shader_interlock: u32§fragment_shading_rate_with_custom_sample_locations: u32§fragment_shading_rate_strict_multiply_combiner: u32

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impl PhysicalDeviceFragmentShadingRatePropertiesKHR

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pub fn builder<'a>() -> PhysicalDeviceFragmentShadingRatePropertiesKHRBuilder<'a>

Start building this struct; s_type is already set to the correct variant.

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