#[repr(C)]pub struct VkPhysicalDeviceShaderFmaFeaturesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderFmaFloat16: VkBool32,
pub shaderFmaFloat32: VkBool32,
pub shaderFmaFloat64: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderFmaFloat16: VkBool32§shaderFmaFloat32: VkBool32§shaderFmaFloat64: VkBool32Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderFmaFeaturesKHR
impl Clone for VkPhysicalDeviceShaderFmaFeaturesKHR
Source§fn clone(&self) -> VkPhysicalDeviceShaderFmaFeaturesKHR
fn clone(&self) -> VkPhysicalDeviceShaderFmaFeaturesKHR
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderFmaFeaturesKHR
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderFmaFeaturesKHR
impl RefUnwindSafe for VkPhysicalDeviceShaderFmaFeaturesKHR
impl !Send for VkPhysicalDeviceShaderFmaFeaturesKHR
impl !Sync for VkPhysicalDeviceShaderFmaFeaturesKHR
impl Unpin for VkPhysicalDeviceShaderFmaFeaturesKHR
impl UnwindSafe for VkPhysicalDeviceShaderFmaFeaturesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more