#[repr(C)]pub struct VkPhysicalDeviceShaderBfloat16FeaturesKHR {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderBFloat16Type: VkBool32,
pub shaderBFloat16DotProduct: VkBool32,
pub shaderBFloat16CooperativeMatrix: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderBFloat16Type: VkBool32§shaderBFloat16DotProduct: VkBool32§shaderBFloat16CooperativeMatrix: VkBool32Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderBfloat16FeaturesKHR
impl Clone for VkPhysicalDeviceShaderBfloat16FeaturesKHR
Source§fn clone(&self) -> VkPhysicalDeviceShaderBfloat16FeaturesKHR
fn clone(&self) -> VkPhysicalDeviceShaderBfloat16FeaturesKHR
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderBfloat16FeaturesKHR
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderBfloat16FeaturesKHR
impl RefUnwindSafe for VkPhysicalDeviceShaderBfloat16FeaturesKHR
impl !Send for VkPhysicalDeviceShaderBfloat16FeaturesKHR
impl !Sync for VkPhysicalDeviceShaderBfloat16FeaturesKHR
impl Unpin for VkPhysicalDeviceShaderBfloat16FeaturesKHR
impl UnwindSafe for VkPhysicalDeviceShaderBfloat16FeaturesKHR
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more