#[repr(C)]pub struct VkPhysicalDeviceShaderEnqueueFeaturesAMDX {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderEnqueue: VkBool32,
pub shaderMeshEnqueue: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderEnqueue: VkBool32§shaderMeshEnqueue: VkBool32Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
impl Clone for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
Source§fn clone(&self) -> VkPhysicalDeviceShaderEnqueueFeaturesAMDX
fn clone(&self) -> VkPhysicalDeviceShaderEnqueueFeaturesAMDX
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
impl RefUnwindSafe for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
impl !Send for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
impl !Sync for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
impl Unpin for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
impl UnwindSafe for VkPhysicalDeviceShaderEnqueueFeaturesAMDX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more