#[repr(C)]pub struct VkPhysicalDeviceShaderFloat8FeaturesEXT {
pub sType: VkStructureType,
pub pNext: *mut c_void,
pub shaderFloat8: VkBool32,
pub shaderFloat8CooperativeMatrix: VkBool32,
}Fields§
§sType: VkStructureType§pNext: *mut c_void§shaderFloat8: VkBool32§shaderFloat8CooperativeMatrix: VkBool32Trait Implementations§
Source§impl Clone for VkPhysicalDeviceShaderFloat8FeaturesEXT
impl Clone for VkPhysicalDeviceShaderFloat8FeaturesEXT
Source§fn clone(&self) -> VkPhysicalDeviceShaderFloat8FeaturesEXT
fn clone(&self) -> VkPhysicalDeviceShaderFloat8FeaturesEXT
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VkPhysicalDeviceShaderFloat8FeaturesEXT
Auto Trait Implementations§
impl Freeze for VkPhysicalDeviceShaderFloat8FeaturesEXT
impl RefUnwindSafe for VkPhysicalDeviceShaderFloat8FeaturesEXT
impl !Send for VkPhysicalDeviceShaderFloat8FeaturesEXT
impl !Sync for VkPhysicalDeviceShaderFloat8FeaturesEXT
impl Unpin for VkPhysicalDeviceShaderFloat8FeaturesEXT
impl UnwindSafe for VkPhysicalDeviceShaderFloat8FeaturesEXT
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)