#[repr(C)]
pub struct PhysicalDeviceVulkan13Features {
Show 17 fields pub sType: StructureType, pub pNext: *mut c_void, pub robustImageAccess: Bool32, pub inlineUniformBlock: Bool32, pub descriptorBindingInlineUniformBlockUpdateAfterBind: Bool32, pub pipelineCreationCacheControl: Bool32, pub privateData: Bool32, pub shaderDemoteToHelperInvocation: Bool32, pub shaderTerminateInvocation: Bool32, pub subgroupSizeControl: Bool32, pub computeFullSubgroups: Bool32, pub synchronization2: Bool32, pub textureCompressionASTC_HDR: Bool32, pub shaderZeroInitializeWorkgroupMemory: Bool32, pub dynamicRendering: Bool32, pub shaderIntegerDotProduct: Bool32, pub maintenance4: Bool32,
}

Fields§

§sType: StructureType§pNext: *mut c_void§robustImageAccess: Bool32§inlineUniformBlock: Bool32§descriptorBindingInlineUniformBlockUpdateAfterBind: Bool32§pipelineCreationCacheControl: Bool32§privateData: Bool32§shaderDemoteToHelperInvocation: Bool32§shaderTerminateInvocation: Bool32§subgroupSizeControl: Bool32§computeFullSubgroups: Bool32§synchronization2: Bool32§textureCompressionASTC_HDR: Bool32§shaderZeroInitializeWorkgroupMemory: Bool32§dynamicRendering: Bool32§shaderIntegerDotProduct: Bool32§maintenance4: Bool32

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