#[repr(C)]pub struct PhysicalDeviceShaderModuleIdentifierFeaturesEXT {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderModuleIdentifier: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderModuleIdentifier: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Clone for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Source§fn clone(&self) -> PhysicalDeviceShaderModuleIdentifierFeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl !Send for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl !Sync for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Unpin for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more