#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderFloat16: Bool32,
pub shaderInt8: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderFloat16: Bool32
§shaderInt8: Bool32
Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
Source§fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more