#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderCoreMask: u64,
pub shaderCoreCount: u32,
pub shaderWarpsPerCore: u32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderCoreMask: u64
§shaderCoreCount: u32
§shaderWarpsPerCore: u32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more