#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {
Show 14 fields pub sType: StructureType, pub pNext: *mut c_void, pub shaderBufferFloat16Atomics: Bool32, pub shaderBufferFloat16AtomicAdd: Bool32, pub shaderBufferFloat16AtomicMinMax: Bool32, pub shaderBufferFloat32AtomicMinMax: Bool32, pub shaderBufferFloat64AtomicMinMax: Bool32, pub shaderSharedFloat16Atomics: Bool32, pub shaderSharedFloat16AtomicAdd: Bool32, pub shaderSharedFloat16AtomicMinMax: Bool32, pub shaderSharedFloat32AtomicMinMax: Bool32, pub shaderSharedFloat64AtomicMinMax: Bool32, pub shaderImageFloat32AtomicMinMax: Bool32, pub sparseImageFloat32AtomicMinMax: Bool32,
}

Fields§

§sType: StructureType§pNext: *mut c_void§shaderBufferFloat16Atomics: Bool32§shaderBufferFloat16AtomicAdd: Bool32§shaderBufferFloat16AtomicMinMax: Bool32§shaderBufferFloat32AtomicMinMax: Bool32§shaderBufferFloat64AtomicMinMax: Bool32§shaderSharedFloat16Atomics: Bool32§shaderSharedFloat16AtomicAdd: Bool32§shaderSharedFloat16AtomicMinMax: Bool32§shaderSharedFloat32AtomicMinMax: Bool32§shaderSharedFloat64AtomicMinMax: Bool32§shaderImageFloat32AtomicMinMax: Bool32§sparseImageFloat32AtomicMinMax: Bool32

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.