#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT {Show 14 fields
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderBufferFloat16Atomics: Bool32,
pub shaderBufferFloat16AtomicAdd: Bool32,
pub shaderBufferFloat16AtomicMinMax: Bool32,
pub shaderBufferFloat32AtomicMinMax: Bool32,
pub shaderBufferFloat64AtomicMinMax: Bool32,
pub shaderSharedFloat16Atomics: Bool32,
pub shaderSharedFloat16AtomicAdd: Bool32,
pub shaderSharedFloat16AtomicMinMax: Bool32,
pub shaderSharedFloat32AtomicMinMax: Bool32,
pub shaderSharedFloat64AtomicMinMax: Bool32,
pub shaderImageFloat32AtomicMinMax: Bool32,
pub sparseImageFloat32AtomicMinMax: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderBufferFloat16Atomics: Bool32
§shaderBufferFloat16AtomicAdd: Bool32
§shaderBufferFloat16AtomicMinMax: Bool32
§shaderBufferFloat32AtomicMinMax: Bool32
§shaderBufferFloat64AtomicMinMax: Bool32
§shaderImageFloat32AtomicMinMax: Bool32
§sparseImageFloat32AtomicMinMax: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
impl Clone for PhysicalDeviceShaderAtomicFloat2FeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more