#[repr(C)]pub struct PhysicalDeviceRayTracingPipelineFeaturesKHR {
pub sType: StructureType,
pub pNext: *mut c_void,
pub rayTracingPipeline: Bool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplay: Bool32,
pub rayTracingPipelineShaderGroupHandleCaptureReplayMixed: Bool32,
pub rayTracingPipelineTraceRaysIndirect: Bool32,
pub rayTraversalPrimitiveCulling: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§rayTracingPipeline: Bool32
§rayTracingPipelineShaderGroupHandleCaptureReplay: Bool32
§rayTracingPipelineShaderGroupHandleCaptureReplayMixed: Bool32
§rayTracingPipelineTraceRaysIndirect: Bool32
§rayTraversalPrimitiveCulling: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceRayTracingPipelineFeaturesKHR
impl Clone for PhysicalDeviceRayTracingPipelineFeaturesKHR
source§fn clone(&self) -> PhysicalDeviceRayTracingPipelineFeaturesKHR
fn clone(&self) -> PhysicalDeviceRayTracingPipelineFeaturesKHR
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more