#[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesNV {Show 15 fields
pub sType: StructureType,
pub pNext: *mut c_void,
pub maxDrawMeshTasksCount: u32,
pub maxTaskWorkGroupInvocations: u32,
pub maxTaskWorkGroupSize: [u32; 3],
pub maxTaskTotalMemorySize: u32,
pub maxTaskOutputCount: u32,
pub maxMeshWorkGroupInvocations: u32,
pub maxMeshWorkGroupSize: [u32; 3],
pub maxMeshTotalMemorySize: u32,
pub maxMeshOutputVertices: u32,
pub maxMeshOutputPrimitives: u32,
pub maxMeshMultiviewViewCount: u32,
pub meshOutputPerVertexGranularity: u32,
pub meshOutputPerPrimitiveGranularity: u32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§maxDrawMeshTasksCount: u32
§maxTaskWorkGroupInvocations: u32
§maxTaskWorkGroupSize: [u32; 3]
§maxTaskTotalMemorySize: u32
§maxTaskOutputCount: u32
§maxMeshWorkGroupInvocations: u32
§maxMeshWorkGroupSize: [u32; 3]
§maxMeshTotalMemorySize: u32
§maxMeshOutputVertices: u32
§maxMeshOutputPrimitives: u32
§maxMeshMultiviewViewCount: u32
§meshOutputPerVertexGranularity: u32
§meshOutputPerPrimitiveGranularity: u32
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderPropertiesNV
impl Clone for PhysicalDeviceMeshShaderPropertiesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more